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The Eldritch Arsenal

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The Eldritch Arsenal Empty The Eldritch Arsenal

Post by Blacksmith June 28th 2012, 11:58 am

All of these weapons that run on 4 or more INT are not traditional technology, and are instead of The Bastard's alien design. These items channel the energies of unseen(and to humans unperceivable) dimensions to achieve the effects they were engineered to achieve. Their user must also be sufficiently intelligent and must have great insight in these other dimensions and their workings(impossible to humans, except maybe a few master wizards). These items are fueled by the mind of the user, and will be absolutely useless to those who do not meet the prerequisites.


Stasis Gauntlet (6 INT)
This weapon can project a beam of about 2 meters height and width that puts everything in its way in stasis. Stasis here, means frozen in time and space, cut off from existence in general.
Things that are put in stasis can not be interacted with by any means; attempting to touch an object in stasis is impossible, and you will be withheld from touching by some unseen force.
The effects of this stasis field are very temporary, lasting only for a few seconds, at a maximum of 10 (duration in posts is 1 post, the post in which the stasis-beam is fired). To those who have been put in stasis, it will be as if nothing happened, but the world around them has moved on.
The beam moves at a speed of 80 miles per hour, and has a range of 10 meters. After usage, the weapon needs a while to recharge (1 post cooldown).
Its appearance is that of a dark gray medieval-looking gauntlet, made of a strange semi-organic alloy with metal veins that seem to be pumping a dark-green light through it.


Rasputin (5 INT)
An armor made of the same semi-organic alloy as the Stasis Gauntlet that imbues the user with regenerative abilities equal to 5 EP regeneration for two posts, with a cooldown of four posts. Lethal damage cannot be regenerated if it was dealt before the artifact was activated, but it can if the damage came afterwards, unless the damage is to the brain. The armor itself is relatively useless against blows, and its only useful feature is the regeneration.


Rage (5 INT)
A revolver that shoots beams of kinetic energy that cause an explosion of concussive force when they come in contact with objects or people. These blasts can be lethal to those with low durability, but to those with higher durability it will only blow them away or at the very least push them back and hurt them.
The explosion of force has a 3-meter radius. Like most revolvers, this weapon has 6 shots, but cannot be reloaded in the traditional way, since it uses no bullets. Instead, it needs to recharge for one post (after 6 shots have been fired).


Portable Force-Shields (4 INT)
Small devices made from the same semi-organic material most of The Bastard’s gadgets are made from, that once activated, release a small wall of protective energy that can be used as cover in battle. Its protective power is equal to 4 DUR. It takes multiple attacks of 4 power , a few of 5, a large number of 3 power attacks to break it down. Attacks at a power level of 6 or 7 break it immediately.


Technology Scramble Disc (4 INT)
A Frisbee shaped apparatus made out of the same semi-organic material mentioned every time so far that disables all technology of 4 INT and below in a radius of 30 meters for 3 posts. Does not work on Alien Technology (such as his own) and magical items. Can only be used once per thread (only one carried on person at a time).


Smoke Bombs (3 INT)
Technologically advanced smoke-bombs that unleash a cloud of harmless black smoke, meant only to obstruct the view of his opponents. Used mainly to escape from battles, but can also synergize very well with The Bastard’s Limited Omniscience when activated. The smoke lasts for two posts.


Flashbangs (3 INT)
Flashbangs. Should be self-explanatory. Nothing special about these.
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The Eldritch Arsenal Empty Re: The Eldritch Arsenal

Post by Alpha June 28th 2012, 3:12 pm

Approved until stated otherwise

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