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The Traders hunter group

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The Traders hunter group Empty The Traders hunter group

Post by Shadowoof May 17th 2020, 9:48 am



The Traders




"What can I say. Sometimes you just need a partner for a hunt."






"Well. To begin. My name is Cain. Now if you're wondering who I am. I can say for certain that you would never be able to find that out, so don't think too hard on it and let me tell you. Cain Price. Established Black smith and rune maker. I also run the Trader's Post, this fine establishment you've found yourselves in. This Inn is what I suppose you can call our home base. But I'll explain more about it later. For now. Settle in. We've got a talk ahead of us." - Cain.

So you're a hunter of demons, vampires, werewolves, angels or anything in between? Good on you. Maybe you just started. Maybe you've been at the game for a while. Perhaps, you're one of those things yourself, but have no qualm hunting your fellow monster. Or perhaps you just have a connection to this particular world and would like a friend. The owner doesn't judge and they expect you don't judge a fellow Trader. Becoming a Trader isn't difficult. It's a matter of accepting that you need help. There isn't a goal or a end plan to being apart of the Trade. After all. The hunt is almost endless, but at least you can fight to the end alongside a pair of hands or three.



I suppose there are a few rules.


Rule 1: Being a Trader means you Trade your service for something in return. I find it's a good lesson to do and expect reward. Feel free to ignore this rule if you like, but don't come running to me when you don't get anything for killing a dragon without a horde.

Rule 2: Sparring is fine. You may spar, and the smith will even offer the tools needed for doing so, the room and the stations. But fighting is out of the question. Expect yourself thrown out of the establishment, and without care for where if you plan on starting a fight with your fellow Traders and then do so. And if you dare try to kill. Expect nothing good.

Rule 3: Don't mess with Jane or Mary. They don't have the same kind of restraint I may have.




MEMBERS







THE BASE:

The Traders have the Trading post. An Inn of moderate size, it contains two floors and a basement. The main hall is a large and spacious tavern like room with stairs at the back corners leading up into a hall of rooms and bathrooms. The main hall is set out like a old time tavern, tables and long wooden chairs, a bar that has what seems like endless drinks lining the walls. Some could be recognized, most would seem like relics of a past. A fire keeps the room lit nice and sharp, and modern technology almost seems gone. As for the basement. That contains the blacksmiths forge and other secrets.

As to the location of the Inn. That itself is a strange mystery. Truly, the Inn is a magical beast of it's own, able to appear in any empty lot as if it belonged, yet nearly invisible to any common eye but the ones who desire a Trader's skills. The Inn allows it's traders to move about the world, but it can only be at one place, which is why a Trader requires a invitation to call the Inn to them, less they never see it again.


Wealth: If you're expecting riches and gold and the highest quality of food, you're sure to be sodden. The food however, is quite good, you may thank the chef. But this is a Inn. Sometimes the blacksmith will allow the rabble on a lonesome night to wander in, to pay for food and drink, as to how he gathers the resources, he has his ways, but objects of worth, defenses and weapons are not a thing for the Trade. You may bring what you want, but you will take what you have with you when you hunt.

Now. If you want to join. There are a few questions I have. Don't worry. Nothing life shattering.


Link to character sheet/NPC application:

Name:

Are you capable of leaving prejudiced outside the door and if you can't, are you capable of holding back alongside Traders? y/n:

Do you have any problematic persons of interest that may or may not be a great threat to this Inn and those who come into it? And if you do, are they going to be a common issue? y/n:

You don't have to answer, but if I may. Why is it you decided to join?

Would you be willing to accommodate and aid those that join this group, no matter the issues they might have? I don't blame you if you say no or depending, but I'd like to know who I can rely on if things get tough.


____________________________________________________________________________________________________________
The characters that my mind decided up because of various reasons easily gotten to for all of you people who like being lazy.

Characters of the wolf:
Shadowoof
Shadowoof
Retired Moderator
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Quote : You know........... This is just kinda pointless

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Humor : Gotta change this every few months
Registration date : 2014-10-18

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The Traders hunter group Empty Re: The Traders hunter group

Post by The Nekromonga May 18th 2020, 8:43 am

((Shining's joining of the Traders will happen about after a traumatic event where her original organization is wiped out.))

The Brazilian Knight, Shining Armor

Name: Alejandra Gabriela Reyes ((She can become Shining Armor at Traders))

Are you capable of leaving prejudiced outside the door and if you can't, are you capable of holding back alongside Traders? yaaah.

Do you have any problematic persons of interest that may or may not be a great threat to this Inn and those who come into it? And if you do, are they going to be a common issue? unfortunately yes. ((Evil psychic spider shapeshifters parading around as a circus troupe who preys on humans. Will inform on threads involving them ahead of time.))

You don't have to answer, but if I may. Why is it you decided to join? "I was once a member of a religious order of supernatural jailers, the Keepers of St. George. But one day, the Circus came to us..."


Would you be willing to accommodate and aid those that join this group, no matter the issues they might have? I don't blame you if you say no or depending, but I'd like to know who I can rely on if things get tough. "Of course. It is the Christian way."

____________________________________________________________________________________________________________
Dragon Girl Experience
Dabbler Experience
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The Nekromonga
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Quote : Neko is 9 now. Neko has many medical issues.

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Job : Architect, Master Builder
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