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Post by Puglife43vr June 13th 2018, 1:02 pm

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Last edited by Puglife43vr on June 13th 2018, 1:40 pm; edited 2 times in total
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Post by Shadowoof June 13th 2018, 1:31 pm

Your Bio kinetic abilities that affect others will be required to be permission based.

Power three aligns more to items then a power, the grenade launcher most certainly so, and again, permission based if it turns people into children.

Power four is an item, which you already put in items. So just make it items and remove it from powers.

Might need to explain power 5 more, if he can move though surfaces on will, then can be avoid everything on will?

Weakness one isn't a weakness, you are saying that his unarmored areas can be hurt.

Weakness 2 is the same as the above, your character is as weak to the elements as any other human, less they were affected by elements more somehow, then not a weakness.

Not sure about weakness four, as you can decide weather his personality changes or not. You can keep it as long as you use it.

Weakness five doesn't explain anything to me, he becomes this wraith and you still control the character, they just don't do what your character wanted or they do. Not really a weakness less you can explain why this is bad.

Weakness six would be something for items.

On to items.

I expect these firearms to be normal weapons, by testing purposes, if you mean not normal firearms, explain.

This suit is what would require the weight weakness and maybe something else, also explain how much stronger he is and how much more durable. And maybe perhaps what it protects.

Cryborg arm and leg are items and require the correct weaknesses, might also be good to explain what these attachments do.

Gas grenades go with the launcher, give them a weakness and make them permission based.

Mask should be fine, might give it a weakness anyway if it is designed for all toxic gases.

Just do all this and post when you finish or have questions or something you want to discuss, thanks.

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